But just the fact that I even thought for a second that this was a romhack is not a good sign, there needs to be more original assets, like a lot more because this is just plain too much reusage of especially X3 and X2 graphics, the game lacks so much identity and integrity that way honestly There needs to be a set up before you are thrown into the game like that.Ĭalm down there with the reusage of X1, X2 and X3 graphics there buddy, when I first came to this page and saw the thumbnail for a video my mind instinctively thought this was a Rockman X3 romhack of some sorts, until I took a look again and I was proven wrong. There's nothing here though soooooo you'll need to work on that and introduce an engaging, well thought out story even for the intro. You only get a bit of dialogue at the beginning that is so mundane I can't even be bothered to remember it, usually there is a big set up before you are thrusted into a intro stage in a Rockman X game, unless it's Rockman X1 in which there is no set up unless you count the intro that specifies it's specs.
#Mega man x4 sprites free
The music is a fun thing to listen to, but it feels very uninspired, I think it's only merely decent because it feels too much like a track from the X Corrupted's OST, something Dominic Ninmark would compose in his free time if he felt bored out of his mind, it's not bad but it could've been better. The explosion effects as well are quite satisfying Seeing those PSX but unique like effects is also very refreshing, the buster shots are very well animated and so too is the charged shots as well with that and I remember there also being that kickback from firing a charge shot just like in the PSX games, overall I like this combination of SFC and SNES era's of animation and effects, this is the best I've seen so far out of those who have attempted it, much better than even Corrupted's attempt (as soulful as it might be) So amazing job here. I clap in your name MarioObsessed you did an outstanding job with the controls on this engine and in general it feels solid as all hell Although, it could just be me and my suckage at playing Rockman X with a keyboard (although I have gotten better at it playing this demo) but it feels like my inputs get eaten when I am pressing too fast which makes me take some unwarranted damage, and that sucks but I can't confirm if that is either myself or the engine so i will leave at that, this game controls so fucking good otherwise. The game controls like an utter dream, combining the best of both of worlds from PSX and SNES, controlling X or Zero is just as fun and fast paced as it ever was, it felt so refreshing to play some more Rockman X after not playing it for a while, and the controls in this was not a bad way to revisit it (stay tuned,). This demo is short, and somewhat rough, but rest assured that we've been working on it quite a lot! We have big plans for MMX:S, and we hope you have fun playing what there is! Join our Discord at for further updates!"Īlright here is some constructive feedback for ya ApselTheBlue: "Hello, SAGE! This is our passion project, Mega Man X: Synthesis. This Demo contains:Ī message from Concept Artist and Spriter, Bee: Intro stage, followed by various maverick stages, followed by fortress stages. Mega Man X Synthesis is a very traditional Mega Man X title. So he may be a little tough to get through the stage with, as it was designed for X. Initial Notes: Zero was not supposed to be playable, but we left him in as he's a fan favorite. This demo has many known bugs, but after far too much testing, maybe we squashed most of them? Please try it out and let us know what new bugs and glitches you find. Mega Man X Synthesis is a fan game being developed by our small team over at.well we don't have a name.